Searched refs:isDuplicate (Results 1 – 3 of 3) sorted by relevance
339 info.isDuplicate = stream->readBool(); in load()375 stream->writeBool(info.isDuplicate); in save()547 if (info.isDuplicate) in addInterfaceBlockDescriptorSetDesc()571 if (info.isDuplicate || !info.activeStages[shaderType]) in addAtomicCounterBufferDescriptorSetDesc()622 if (info.isDuplicate) in addImageDescriptorSetDesc()659 if (baseInfo.isDuplicate) in addInputAttachmentDescriptorSetDesc()716 if (info.isDuplicate) in addTextureDescriptorSetDesc()990 if (info.isDuplicate || !info.activeStages[shaderType]) in createPipelineLayout()1183 if (info.isDuplicate || !info.activeStages[shaderType]) in updateDefaultUniformsDescriptorSet()1275 if (info.isDuplicate) in updateBuffersDescriptorSet()[all …]
136 bool isDuplicate = false; member
4729 mData[shaderType][variableName].isDuplicate = true; in markAsDuplicate()