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Searched refs:isEmulatedBuiltIn (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/include/GLSLANG/
DShaderVars.h132 bool isEmulatedBuiltIn() const;
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DShaderVars.cpp354 bool ShaderVariable::isEmulatedBuiltIn() const in isEmulatedBuiltIn() function in sh::ShaderVariable
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramLinkedResources.cpp902 if ((uniform.isBuiltIn() && !uniform.isEmulatedBuiltIn()) || in indexUniforms()
979 if ((uniform.isBuiltIn() && !uniform.isEmulatedBuiltIn()) || uniform.isFragmentInOut) in gatherUniformLocationsAndCheckConflicts()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2623 if (uniform.isBuiltIn() && !uniform.isEmulatedBuiltIn()) in defineUniformBase()