Searched refs:isLayered (Results 1 – 16 of 16) sorted by relevance
92 if (!attachment.isLayered()) in CheckAttachmentCompleteness()1231 Optional<bool> isLayered; in checkStatusWithGLFrontEnd() local1291 isLayered = colorAttachment.isLayered(); in checkStatusWithGLFrontEnd()1292 if (isLayered.value()) in checkStatusWithGLFrontEnd()1304 ASSERT(isLayered.valid()); in checkStatusWithGLFrontEnd()1305 if (isLayered.value() != colorAttachment.isLayered()) in checkStatusWithGLFrontEnd()1311 else if (isLayered.value()) in checkStatusWithGLFrontEnd()1363 isLayered = depthAttachment.isLayered(); in checkStatusWithGLFrontEnd()1371 ASSERT(isLayered.valid()); in checkStatusWithGLFrontEnd()1372 if (isLayered.value() != depthAttachment.isLayered()) in checkStatusWithGLFrontEnd()[all …]
210 bool FramebufferAttachment::isLayered() const in isLayered() function in gl::FramebufferAttachment212 return mTarget.textureIndex().isLayered(); in isLayered()
45 bool isLayered() const;
421 bool Image::isLayered() const in isLayered() function in egl::Image423 return mState.imageIndex.isLayered(); in isLayered()
167 bool isLayered() const;
113 bool isLayered() const;
96 bool ImageIndex::isLayered() const in isLayered() function in gl::ImageIndex
1235 *params = attachmentObject->isLayered(); in QueryFramebufferAttachmentParameteriv()
4779 if (imageObject->isLayered() && type != TextureType::_2DArray) in ValidateEGLImageTargetTexture2DOES()
452 bool isLayered() const { return mNativeIndex.isLayered(); } in ANGLE_GL_OBJECTS_X()
355 ASSERT(!index.isLayered() || index.getType() == gl::TextureType::_3D);442 ASSERT(!index.isLayered() || index.getType() == gl::TextureType::_3D);443 if (index.isLayered() && index.getType() == gl::TextureType::_3D)
2030 if (index.isLayered())2064 ASSERT(index.getLayerCount() == 1 && !index.isLayered());
352 GLboolean isLayered; in ApplyBindGroup() local354 isLayered = GL_FALSE; in ApplyBindGroup()356 isLayered = GL_TRUE; in ApplyBindGroup()362 isLayered, view->GetBaseArrayLayer(), access, in ApplyBindGroup()
2821 const bool isLayered = (texture.numLayers() > 1); in createImageStoreTests() local2837 if (isLayered && hasSpirvFmt) in createImageStoreTests()2872 const bool isLayered = (texture.numLayers() > 1); in createImageLoadStoreTests() local2886 if (isLayered) in createImageLoadStoreTests()2945 const bool isLayered = (texture.numLayers() > 1); in createImageLoadStoreLodAMDTests() local2960 if (isLayered) in createImageLoadStoreLodAMDTests()
118 else if (attachment->isLayered()) in BindFramebufferAttachment()