/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fNegativeStateApiTests.cpp | 723 GLboolean isShader; in init() 726 isShader = glIsProgram(shader); in init() 727 checkBooleans (isShader, GL_FALSE); in init() 730 isShader = glIsShader(shader); in init() 731 checkBooleans (isShader, GL_TRUE); in init() 734 isShader = glIsShader(shader); in init() 735 checkBooleans (isShader, GL_FALSE); in init()
|
/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fNegativeStateApiTests.cpp | 1175 GLboolean isShader; in init() 1178 isShader = glIsProgram(shader); in init() 1179 checkBooleans (isShader, GL_FALSE); in init() 1182 isShader = glIsShader(shader); in init() 1183 checkBooleans (isShader, GL_TRUE); in init() 1186 isShader = glIsShader(shader); in init() 1187 checkBooleans (isShader, GL_FALSE); in init()
|
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/ |
D | AMDGPUSubtarget.h | 136 return isMesa3DOS() && !AMDGPU::isShader(F.getCallingConv()); in isMesaKernel() 777 return isMesa3DOS() && AMDGPU::isShader(F.getCallingConv()); in isMesaGfxShader()
|
D | AMDGPUTargetTransformInfo.h | 135 IsGraphicsShader(AMDGPU::isShader(F.getCallingConv())), in GCNTTIImpl()
|
D | AMDGPUCallLowering.cpp | 303 const bool IsShader = AMDGPU::isShader(CC); in lowerReturn() 576 const bool IsShader = AMDGPU::isShader(CC); in lowerFormalArguments()
|
/third_party/vk-gl-cts/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 179 dst->isShader = src.isShader;
|
/third_party/vk-gl-cts/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 92 gl->isShader = &glIsShader;
|
D | glwInitES30Direct.inl | 154 gl->isShader = &glIsShader;
|
D | glwInitES20.inl | 92 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
|
D | glwInitES31Direct.inl | 179 gl->isShader = &glIsShader;
|
D | glwInitES32Direct.inl | 208 gl->isShader = &glIsShader;
|
D | glwInitES30.inl | 154 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
|
D | glwInitGL31.inl | 160 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
|
D | glwInitGL30.inl | 151 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
|
D | glwInitGL32.inl | 172 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
|
D | glwFunctions.inl | 433 glIsShaderFunc isShader; variable
|
D | glwInitES31.inl | 179 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
|
D | glwInitES32.inl | 208 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
|
D | glwInitGL33.inl | 184 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
|
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/Utils/ |
D | AMDGPUBaseInfo.h | 531 bool isShader(CallingConv::ID CC);
|
D | AMDGPUBaseInfo.cpp | 885 bool isShader(CallingConv::ID cc) { in isShader() function 901 return !isShader(cc) || cc == CallingConv::AMDGPU_CS; in isCompute()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context_gles_2_0_autogen.h | 122 GLboolean isShader(ShaderProgramID shaderPacked) const; \
|
/third_party/jsframework/runtime/main/extend/systemplugin/napi/webgl/ |
D | webgl.js | 809 isShader: function (...args) { method
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 1342 ASSIGN("glIsShader", isShader); in initProcsDesktopGL() 2353 ASSIGN("glIsShader", isShader); in initProcsGLES() 4129 isShader = &glIsShaderNULL; in initProcsDesktopGLNULL() 5139 isShader = &glIsShaderNULL; in initProcsGLESNULL()
|
D | DispatchTableGL_autogen.h | 183 PFNGLISSHADERPROC isShader = nullptr; variable
|