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Searched refs:isShader (Results 1 – 25 of 49) sorted by relevance

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/third_party/vk-gl-cts/modules/gles2/functional/
Des2fNegativeStateApiTests.cpp723 GLboolean isShader; in init()
726 isShader = glIsProgram(shader); in init()
727 checkBooleans (isShader, GL_FALSE); in init()
730 isShader = glIsShader(shader); in init()
731 checkBooleans (isShader, GL_TRUE); in init()
734 isShader = glIsShader(shader); in init()
735 checkBooleans (isShader, GL_FALSE); in init()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fNegativeStateApiTests.cpp1175 GLboolean isShader; in init()
1178 isShader = glIsProgram(shader); in init()
1179 checkBooleans (isShader, GL_FALSE); in init()
1182 isShader = glIsShader(shader); in init()
1183 checkBooleans (isShader, GL_TRUE); in init()
1186 isShader = glIsShader(shader); in init()
1187 checkBooleans (isShader, GL_FALSE); in init()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/
DAMDGPUSubtarget.h136 return isMesa3DOS() && !AMDGPU::isShader(F.getCallingConv()); in isMesaKernel()
777 return isMesa3DOS() && AMDGPU::isShader(F.getCallingConv()); in isMesaGfxShader()
DAMDGPUTargetTransformInfo.h135 IsGraphicsShader(AMDGPU::isShader(F.getCallingConv())), in GCNTTIImpl()
DAMDGPUCallLowering.cpp303 const bool IsShader = AMDGPU::isShader(CC); in lowerReturn()
576 const bool IsShader = AMDGPU::isShader(CC); in lowerFormalArguments()
/third_party/vk-gl-cts/framework/opengl/
DgluES3PlusWrapperFuncs.inl179 dst->isShader = src.isShader;
/third_party/vk-gl-cts/framework/opengl/wrapper/
DglwInitES20Direct.inl92 gl->isShader = &glIsShader;
DglwInitES30Direct.inl154 gl->isShader = &glIsShader;
DglwInitES20.inl92 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
DglwInitES31Direct.inl179 gl->isShader = &glIsShader;
DglwInitES32Direct.inl208 gl->isShader = &glIsShader;
DglwInitES30.inl154 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
DglwInitGL31.inl160 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
DglwInitGL30.inl151 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
DglwInitGL32.inl172 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
DglwFunctions.inl433 glIsShaderFunc isShader; variable
DglwInitES31.inl179 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
DglwInitES32.inl208 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
DglwInitGL33.inl184 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/Utils/
DAMDGPUBaseInfo.h531 bool isShader(CallingConv::ID CC);
DAMDGPUBaseInfo.cpp885 bool isShader(CallingConv::ID cc) { in isShader() function
901 return !isShader(cc) || cc == CallingConv::AMDGPU_CS; in isCompute()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext_gles_2_0_autogen.h122 GLboolean isShader(ShaderProgramID shaderPacked) const; \
/third_party/jsframework/runtime/main/extend/systemplugin/napi/webgl/
Dwebgl.js809 isShader: function (...args) { method
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp1342 ASSIGN("glIsShader", isShader); in initProcsDesktopGL()
2353 ASSIGN("glIsShader", isShader); in initProcsGLES()
4129 isShader = &glIsShaderNULL; in initProcsDesktopGLNULL()
5139 isShader = &glIsShaderNULL; in initProcsGLESNULL()
DDispatchTableGL_autogen.h183 PFNGLISSHADERPROC isShader = nullptr; variable

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