Searched refs:is_coord (Results 1 – 7 of 7) sorted by relevance
475 if (c->vs_key->is_coord) { in v3d_nir_setup_vpm_layout_vs()483 if (!c->vs_key->is_coord) { in v3d_nir_setup_vpm_layout_vs()519 if (c->gs_key->is_coord) { in v3d_nir_setup_vpm_layout_gs()529 if (!c->gs_key->is_coord) { in v3d_nir_setup_vpm_layout_gs()
466 bool is_coord; member482 bool is_coord; member
2132 if (c->vs_key && c->vs_key->is_coord) in vir_get_stage_name()2134 else if (c->gs_key && c->gs_key->is_coord) in vir_get_stage_name()
243 key.is_coord = true; in v3d_shader_precompile()268 key.is_coord = true; in v3d_shader_precompile()699 key->is_coord = true; in v3d_update_compiled_gs()801 key->is_coord = true; in v3d_update_compiled_vs()
1276 key->is_coord = broadcom_shader_stage_is_binning(p_stage->stage); in pipeline_populate_v3d_gs_key()1279 if (key->is_coord) { in pipeline_populate_v3d_gs_key()1326 key->is_coord = broadcom_shader_stage_is_binning(p_stage->stage); in pipeline_populate_v3d_vs_key()1328 if (key->is_coord) { /* Binning VS*/ in pipeline_populate_v3d_vs_key()
349 bool is_coord; member
2783 key->is_coord = true; in vc4_update_compiled_vs()