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Searched refs:is_coord (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/broadcom/compiler/
Dv3d_nir_lower_io.c475 if (c->vs_key->is_coord) { in v3d_nir_setup_vpm_layout_vs()
483 if (!c->vs_key->is_coord) { in v3d_nir_setup_vpm_layout_vs()
519 if (c->gs_key->is_coord) { in v3d_nir_setup_vpm_layout_gs()
529 if (!c->gs_key->is_coord) { in v3d_nir_setup_vpm_layout_gs()
Dv3d_compiler.h466 bool is_coord; member
482 bool is_coord; member
Dvir.c2132 if (c->vs_key && c->vs_key->is_coord) in vir_get_stage_name()
2134 else if (c->gs_key && c->gs_key->is_coord) in vir_get_stage_name()
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_program.c243 key.is_coord = true; in v3d_shader_precompile()
268 key.is_coord = true; in v3d_shader_precompile()
699 key->is_coord = true; in v3d_update_compiled_gs()
801 key->is_coord = true; in v3d_update_compiled_vs()
/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_pipeline.c1276 key->is_coord = broadcom_shader_stage_is_binning(p_stage->stage); in pipeline_populate_v3d_gs_key()
1279 if (key->is_coord) { in pipeline_populate_v3d_gs_key()
1326 key->is_coord = broadcom_shader_stage_is_binning(p_stage->stage); in pipeline_populate_v3d_vs_key()
1328 if (key->is_coord) { /* Binning VS*/ in pipeline_populate_v3d_vs_key()
/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_qir.h349 bool is_coord; member
Dvc4_program.c2783 key->is_coord = true; in vc4_update_compiled_vs()