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Searched refs:is_current (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/glx/apple/
Dapple_glx_context.c159 ac->is_current = false; in apple_glx_create_context()
307 if (ac->is_current) in apple_glx_make_current_context()
313 oldac->is_current = false; in apple_glx_make_current_context()
320 oldac->is_current = false; in apple_glx_make_current_context()
425 if (same_drawable && ac->is_current) { in apple_glx_make_current_context()
438 ac->is_current = true; in apple_glx_make_current_context()
500 if (dest == currentptr || dest->is_current) { in apple_glx_copy_context()
Dapple_glx_context.h61 bool is_current; /* True if the context is current in some thread. */ member
/third_party/typescript/tests/ts_extra_tests/tool/
Dtestcfg.py84 def is_current(self): member in TestCase
151 if self.is_current():
160 if self.is_current():
233 if self.is_current():
241 if self.is_current():
/third_party/python/Python/
Dtraceback.c868 write_thread_id(int fd, PyThreadState *tstate, int is_current) in write_thread_id() argument
870 if (is_current) in write_thread_id()