Searched refs:is_float_fp32 (Results 1 – 1 of 1) sorted by relevance
842 bool is_float_fp32(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli, GrGLenum precision) { in is_float_fp32() function1019 shaderCaps->fFloatIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_HIGH_FLOAT); in initGLSL()1020 shaderCaps->fHalfIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_MEDIUM_FLOAT); in initGLSL()