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Searched refs:is_gl_vertex_input (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/compiler/
Dnir_types.cpp182 bool is_gl_vertex_input, bool is_bindless) in glsl_count_vec4_slots() argument
184 return type->count_vec4_slots(is_gl_vertex_input, is_bindless); in glsl_count_vec4_slots()
195 bool is_gl_vertex_input) in glsl_count_attribute_slots() argument
197 return type->count_attribute_slots(is_gl_vertex_input); in glsl_count_attribute_slots()
Dglsl_types.h564 unsigned count_vec4_slots(bool is_gl_vertex_input, bool bindless) const;
589 unsigned count_attribute_slots(bool is_gl_vertex_input) const { in count_attribute_slots()
590 return count_vec4_slots(is_gl_vertex_input, true); in count_attribute_slots()
Dnir_types.h100 bool is_gl_vertex_input, bool is_bindless);
103 bool is_gl_vertex_input);
Dglsl_types.cpp2873 glsl_type::count_vec4_slots(bool is_gl_vertex_input, bool is_bindless) const in count_vec4_slots() argument
2914 if (this->vector_elements > 2 && !is_gl_vertex_input) in count_vec4_slots()
2924 size += member_type->count_vec4_slots(is_gl_vertex_input, is_bindless); in count_vec4_slots()
2932 return this->length * element->count_vec4_slots(is_gl_vertex_input, in count_vec4_slots()
/third_party/mesa3d/src/compiler/glsl/
Dgl_nir_link_varyings.c2007 bool is_gl_vertex_input = io_mode == nir_var_shader_in && in reserved_varying_slot() local
2011 is_gl_vertex_input); in reserved_varying_slot()