Searched refs:is_gl_vertex_input (Results 1 – 5 of 5) sorted by relevance
182 bool is_gl_vertex_input, bool is_bindless) in glsl_count_vec4_slots() argument184 return type->count_vec4_slots(is_gl_vertex_input, is_bindless); in glsl_count_vec4_slots()195 bool is_gl_vertex_input) in glsl_count_attribute_slots() argument197 return type->count_attribute_slots(is_gl_vertex_input); in glsl_count_attribute_slots()
564 unsigned count_vec4_slots(bool is_gl_vertex_input, bool bindless) const;589 unsigned count_attribute_slots(bool is_gl_vertex_input) const { in count_attribute_slots()590 return count_vec4_slots(is_gl_vertex_input, true); in count_attribute_slots()
100 bool is_gl_vertex_input, bool is_bindless);103 bool is_gl_vertex_input);
2873 glsl_type::count_vec4_slots(bool is_gl_vertex_input, bool is_bindless) const in count_vec4_slots() argument2914 if (this->vector_elements > 2 && !is_gl_vertex_input) in count_vec4_slots()2924 size += member_type->count_vec4_slots(is_gl_vertex_input, is_bindless); in count_vec4_slots()2932 return this->length * element->count_vec4_slots(is_gl_vertex_input, in count_vec4_slots()
2007 bool is_gl_vertex_input = io_mode == nir_var_shader_in && in reserved_varying_slot() local2011 is_gl_vertex_input); in reserved_varying_slot()