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Searched refs:is_msaa_resolve (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_blit.c464 bool is_msaa_resolve = (info->src.resource->nr_samples > 1 && in v3d_tlb_blit() local
467 if (is_msaa_resolve && in v3d_tlb_blit()
/third_party/mesa3d/src/gallium/drivers/r600/
Dr600_pipe.h216 bool is_msaa_resolve; member
Dr600_state.c1116 rctx->framebuffer.is_msaa_resolve = state->nr_cbufs == 2 && in r600_set_framebuffer_state()
1126 rctx->framebuffer.is_msaa_resolve && in r600_set_framebuffer_state()
1491 if (rctx->framebuffer.is_msaa_resolve) { in r600_emit_framebuffer_state()