Searched refs:is_points (Results 1 – 10 of 10) sorted by relevance
/third_party/mesa3d/src/compiler/nir/ |
D | nir_lower_gs_intrinsics.c | 66 bool is_points; member 93 else if (state->is_points) in rewrite_emit_vertex() 214 else if (state->is_points) in rewrite_end_primitive() 298 prim_cnt = state->count_prims || state->is_points in append_set_vertex_and_primitive_count() 309 else if (state->is_points) in append_set_vertex_and_primitive_count() 376 bool is_points = shader->info.gs.output_primitive == SHADER_PRIM_POINTS; in nir_lower_gs_intrinsics() local 380 if (is_points) { in nir_lower_gs_intrinsics() 392 state.is_points = is_points; in nir_lower_gs_intrinsics()
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/third_party/mesa3d/src/gallium/drivers/asahi/ |
D | agx_state.c | 1407 demo_rasterizer(struct agx_context *ctx, struct agx_pool *pool, bool is_points) in demo_rasterizer() argument 1422 cfg.unk_fill_lines = is_points; /* XXX: what is this? */ in demo_rasterizer() 1503 bool is_lines, bool is_points) in agx_encode_state() argument 1523 agx_push_record(&out, 7, demo_rasterizer(ctx, pool, is_points)); in agx_encode_state() 1524 …agx_push_record(&out, 5, demo_unk11(pool, is_lines, is_points, reads_tib, sample_mask_from_shader)… in agx_encode_state()
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/third_party/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_nir_lower_io.c | 254 if (!c->fs_key->is_points) in vc4_nir_lower_fs_input()
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D | vc4_qir.h | 330 bool is_points; member
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D | vc4_program.c | 2222 if (c->fs_key->is_points) { in vc4_shader_ntq() 2698 key->is_points = (prim_mode == PIPE_PRIM_POINTS); in vc4_update_compiled_fs() 2723 if (key->is_points) { in vc4_update_compiled_fs()
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/third_party/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_program.c | 559 key->is_points = (prim_mode == PIPE_PRIM_POINTS); in v3d_update_compiled_fs() 619 if (key->is_points) { in v3d_update_compiled_fs()
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/third_party/mesa3d/src/broadcom/compiler/ |
D | v3d_nir_lower_io.c | 363 if (!c->fs_key->is_points) in v3d_nir_lower_fragment_input()
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D | v3d_compiler.h | 414 bool is_points; member
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D | nir_to_vir.c | 4351 if (c->fs_key->is_points && in nir_to_vir()
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/third_party/mesa3d/src/broadcom/vulkan/ |
D | v3dv_pipeline.c | 1157 key->is_points = (topology == PIPE_PRIM_POINTS); in pipeline_populate_v3d_fs_key() 1234 if (key->is_points) { in pipeline_populate_v3d_fs_key()
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