Home
last modified time | relevance | path

Searched refs:is_reset (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_state.h624 boolean is_reset);
Ddevice9.h216 NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset );
Dnine_state.c2854 boolean is_reset) in nine_state_set_defaults() argument
2915 if (!is_reset) { in nine_state_set_defaults()
2923 if (!is_reset) { in nine_state_set_defaults()
Ddevice9.c135 NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset ) in NineDevice9_SetDefaultState() argument
139 DBG("This=%p is_reset=%d\n", This, (int) is_reset); in NineDevice9_SetDefaultState()
143 nine_state_set_defaults(This, &This->caps, is_reset); in NineDevice9_SetDefaultState()
/third_party/mesa3d/src/compiler/glsl/
Dgl_nir_link_varyings.c2719 bool UNUSED is_reset = false; in assign_final_varying_locations() local
2730 is_reset = true; in assign_final_varying_locations()
2734 assert(is_reset || no_outputs); in assign_final_varying_locations()