Searched refs:is_spilled (Results 1 – 3 of 3) sorted by relevance
446 if (node->has_register() || node->is_spilled()) return; in DropRegisterValue()582 if (node->is_spilled()) return; in Spill()653 DCHECK(!node->is_spilled()); in AllocateSpillSlot()844 if (incoming != nullptr && incoming->is_spilled()) { in MergeRegisterValues()851 if (node == nullptr && !incoming->is_spilled()) { in MergeRegisterValues()
708 bool is_spilled() const { in is_spilled() function718 DCHECK(!is_spilled()); in Spill()727 DCHECK(is_spilled()); in spill_slot()772 DCHECK(is_spilled()); in allocation()
119 if (value_node->is_spilled()) { in Process()