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/third_party/vk-gl-cts/modules/gles31/functional/
Des31fShaderBuiltinConstantTests.cpp362 } ivec3Constants[] = in init() local
374 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(ivec3Constants); ndx++) in init()
375 …d(new ShaderBuiltinConstantCase<tcu::IVec3>(m_context, ivec3Constants[ndx].varName, ivec3Constants in init()