Searched refs:kDefaultRenderToTextureSamples (Results 1 – 3 of 3) sorted by relevance
29 const GLint FramebufferAttachment::kDefaultRenderToTextureSamples = 0; member in gl::FramebufferAttachment56 mRenderToTextureSamples(kDefaultRenderToTextureSamples) in FramebufferAttachment()68 false, kDefaultRenderToTextureSamples, framebufferSerial); in FramebufferAttachment()132 mRenderToTextureSamples = type == GL_RENDERBUFFER ? kDefaultRenderToTextureSamples : samples; in attach()227 ASSERT(mRenderToTextureSamples == kDefaultRenderToTextureSamples || mType == GL_TEXTURE); in isRenderToTexture()234 return mRenderToTextureSamples != kDefaultRenderToTextureSamples; in isRenderToTexture()239 ASSERT(mRenderToTextureSamples == kDefaultRenderToTextureSamples || mType == GL_TEXTURE); in getRenderToTextureSamples()
244 FramebufferAttachment::kDefaultRenderToTextureSamples) in CheckAttachmentSampleCompleteness()264 FramebufferAttachment::kDefaultRenderToTextureSamples) in CheckAttachmentSampleCompleteness()825 FramebufferAttachment::kDefaultRenderToTextureSamples); in Framebuffer()834 FramebufferAttachment::kDefaultRenderToTextureSamples); in Framebuffer()842 FramebufferAttachment::kDefaultRenderToTextureSamples); in Framebuffer()900 false, FramebufferAttachment::kDefaultRenderToTextureSamples, mState.mFramebufferSerial); in setReadSurface()1781 FramebufferAttachment::kDefaultRenderToTextureSamples); in setAttachment()1863 FramebufferAttachment::kDefaultRenderToTextureSamples); in setAttachmentMultiview()
160 static const GLint kDefaultRenderToTextureSamples; variable