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Searched refs:kFloat3x3_GrSLType (Results 1 – 16 of 16) sorted by relevance

/third_party/skia/gm/
Dtessellation.cpp80 nullptr, kVertex_GrShaderFlag, kFloat3x3_GrSLType, "view_matrix", &viewMatrix); in onEmitCode()
198 nullptr, kVertex_GrShaderFlag, kFloat3x3_GrSLType, "view_matrix", &viewMatrix); in onEmitCode()
200 GrShaderVar("M_", kFloat3x3_GrSLType, GrShaderVar::TypeModifier::Out)); in onEmitCode()
Dfwidth_squircle.cpp106 kFloat3x3_GrSLType, in makeProgramImpl()
Dfp_sample_chaining.cpp47 kFloat3x3_GrSLType, in onMakeProgramImpl()
/third_party/skia/src/gpu/glsl/
DGrGLSL.cpp31 case kFloat3x3_GrSLType: return "float3x3"; in GrGLSLTypeString()
DGrGLSLVarying.h23 case kFloat3x3_GrSLType: in is_matrix()
/third_party/skia/src/gpu/
DGrSPIRVUniformHandler.cpp71 case kFloat3x3_GrSLType: in grsltype_to_alignment_mask()
141 case kFloat3x3_GrSLType: in grsltype_to_size()
DGrSPIRVVaryingHandler.cpp49 case kFloat3x3_GrSLType: in grsltype_to_location_size()
DGrUniformDataManager.cpp214 this->setMatrices<3, kFloat3x3_GrSLType, kHalf3x3_GrSLType>(u, 1, matrix); in setMatrix3f()
218 this->setMatrices<3, kFloat3x3_GrSLType, kHalf3x3_GrSLType>(u, arrayCount, m); in setMatrix3fv()
DGrGeometryProcessor.cpp383 : kFloat3x3_GrSLType, in write_vertex_position()
DGrFragmentProcessor.cpp928 SkASSERT(uniform.getType() == kFloat3x3_GrSLType); in invokeChildWithMatrix()
/third_party/skia/include/private/
DGrTypesPriv.h313 kFloat3x3_GrSLType, enumerator
379 case kFloat3x3_GrSLType: in SK_MAKE_BITFIELD_OPS()
448 case kFloat3x3_GrSLType: in GrSLTypeIsIntegralType()
521 case kFloat3x3_GrSLType: in GrSLTypeVecLength()
580 case kFloat3x3_GrSLType: in GrSLTypeIsCombinedSamplerType()
/third_party/skia/src/gpu/vk/
DGrVkVaryingHandler.cpp46 case kFloat3x3_GrSLType: in grsltype_to_location_size()
DGrVkUniformHandler.cpp64 case kFloat3x3_GrSLType: in grsltype_to_alignment_mask()
138 case kFloat3x3_GrSLType: in grsltype_to_vk_size()
/third_party/skia/src/gpu/effects/
DGrMatrixEffect.cpp36 kFloat3x3_GrSLType, in onMakeProgramImpl()
/third_party/skia/src/sksl/
DSkSLUtil.cpp57 if (type == *context.fTypes.fFloat3x3) { *outType = kFloat3x3_GrSLType; return true; } in type_to_grsltype()
/third_party/skia/src/gpu/mtl/
DGrMtlUniformHandler.mm43 case kFloat3x3_GrSLType:
109 case kFloat3x3_GrSLType: