Searched refs:kMaxShaderBuffers (Results 1 – 6 of 6) sorted by relevance
55 binding = mtl::kMaxShaderBuffers;60 binding = mtl::kMaxShaderBuffers;329 uint32_t bindingPoint = kMaxShaderBuffers - 1 - bufferIndex;
279 std::array<id<MTLBuffer>, kMaxShaderBuffers> buffers;280 std::array<uint32_t, kMaxShaderBuffers> bufferOffsets;
1476 if (index >= kMaxShaderBuffers)1493 if (index >= kMaxShaderBuffers)1544 if (index >= kMaxShaderBuffers)2176 if (index >= kMaxShaderBuffers)2192 if (index >= kMaxShaderBuffers)2205 if (index >= kMaxShaderBuffers)
137 bindingPoint = kMaxShaderBuffers - 1 - xfbSlot;180 kMaxShaderBuffers - totalXfbSlots - kUBOArgumentBufferBindingIndex;
139 constexpr uint32_t kMaxShaderBuffers = 31; in ANGLE_GL_OBJECTS_X() local
1490 if (actualBufferIdx >= mtl::kMaxShaderBuffers)1547 if (actualBufferIdx >= mtl::kMaxShaderBuffers)1590 if (actualBufferIdx >= mtl::kMaxShaderBuffers)