Searched refs:kMaxShaderSamplers (Results 1 – 7 of 7) sorted by relevance
281 std::array<id<MTLSamplerState>, kMaxShaderSamplers> samplers;282 std::array<Optional<std::pair<float, float>>, kMaxShaderSamplers> samplerLodClamps;283 std::array<id<MTLTexture>, kMaxShaderSamplers> textures;
140 constexpr uint32_t kMaxShaderSamplers = 16; in ANGLE_GL_OBJECTS_X() local157 constexpr uint32_t kMaxGLSamplerBindings = 2 * kMaxShaderSamplers; in ANGLE_GL_OBJECTS_X()
288 uint32_t mShadowCompareModes[mtl::kMaxShaderSamplers];
1567 if (index >= kMaxShaderSamplers)1598 if (index >= kMaxShaderSamplers)2220 if (index >= kMaxShaderSamplers)2231 if (index >= kMaxShaderSamplers)2244 if (index >= kMaxShaderSamplers)
50 binding.textureBinding = mtl::kMaxShaderSamplers;
777 mNativeCaps.maxShaderTextureImageUnits[gl::ShaderType::Fragment] = mtl::kMaxShaderSamplers;778 mNativeCaps.maxShaderTextureImageUnits[gl::ShaderType::Vertex] = mtl::kMaxShaderSamplers;
1299 if (mslBinding.textureBinding >= mtl::kMaxShaderSamplers)