Searched refs:kMaxShaderUBOs (Results 1 – 2 of 2) sorted by relevance
126 constexpr uint32_t kMaxShaderUBOs = 12; in ANGLE_GL_OBJECTS_X() local158 constexpr uint32_t kMaxGLUBOBindings = 2 * kMaxShaderUBOs; in ANGLE_GL_OBJECTS_X()
770 mNativeCaps.maxShaderUniformBlocks[gl::ShaderType::Vertex] = mtl::kMaxShaderUBOs;771 mNativeCaps.maxShaderUniformBlocks[gl::ShaderType::Fragment] = mtl::kMaxShaderUBOs;811 maxDefaultUniformComponents + mtl::kMaxUBOSize * mtl::kMaxShaderUBOs / 4;