Searched refs:kMaxViewports (Results 1 – 3 of 3) sorted by relevance
54 static const deUint32 kMaxViewports = 16, kMaxRectangles = 1024; variable473 deUint32 size = kMaxViewports + 1;509 DE_ASSERT(geometry.viewports.size() <= kMaxViewports); in startRenderCmds()
143 constexpr uint32_t kMaxViewports = 1; in ANGLE_GL_OBJECTS_X() local