Home
last modified time | relevance | path

Searched refs:kUniformBufferDescSet (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/src/gpu/vk/
DGrVkMSAALoadManager.cpp79 dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout(); in createMSAALoadProgram()
191 static_assert(GrVkUniformHandler::kUniformBufferDescSet < GrVkUniformHandler::kInputDescSet); in loadMSAAFromResolve()
193 GrVkUniformHandler::kUniformBufferDescSet, in loadMSAAFromResolve()
DGrVkUniformHandler.h31 kUniformBufferDescSet = 0, enumerator
DGrVkUniformHandler.cpp364 kUniformBufferDescSet, kUniformBinding); in appendUniformDecls()
DGrVkPipelineState.cpp103 static const int kUniformDSIdx = GrVkUniformHandler::kUniformBufferDescSet; in setAndBindUniforms()
DGrVkPipelineStateBuilder.cpp175 dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout(); in finalize()
DGrVkCaps.cpp1843 return GrVkUniformHandler::kUniformBufferDescSet; in getFragmentUniformSet()