Searched refs:layer_type (Results 1 – 4 of 4) sorted by relevance
150 DNNLayerType layer_type; in ff_dnn_load_model_native() local232 layer_type = (int32_t)avio_rl32(model_file_context); in ff_dnn_load_model_native()235 if (layer_type >= DLT_COUNT) { in ff_dnn_load_model_native()239 native_model->layers[layer].type = layer_type; in ff_dnn_load_model_native()240 …parsed_size = ff_layer_funcs[layer_type].pf_load(&native_model->layers[layer], model_file_context,… in ff_dnn_load_model_native()384 DNNLayerType layer_type = native_model->layers[layer].type; in execute_model_native() local385 ret = ff_layer_funcs[layer_type].pf_exec(native_model->operands, in execute_model_native()
566 std::string get_type_str(Type layer_type) const { in get_type_str()567 if (layer_type == Type::GLOBAL) in get_type_str()569 else if (layer_type == Type::DEVICE) in get_type_str()
61 const struct glsl_type *layer_type = glsl_int_type(); in build_color_shaders() local63 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type, "v_layer"); in build_color_shaders()422 const struct glsl_type *layer_type = glsl_int_type(); in build_depthstencil_shader() local424 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type, "v_layer"); in build_depthstencil_shader()
177254 nsStyleImageLayers::LayerType layer_type);