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Searched refs:layoutMap (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramVk.cpp314 gl::ShaderMap<sh::BlockLayoutMap> layoutMap; in initDefaultUniformBlocks() local
318 generateUniformLayoutMapping(layoutMap, requiredBufferSize); in initDefaultUniformBlocks()
319 initDefaultUniformLayoutMapping(layoutMap); in initDefaultUniformBlocks()
325 void ProgramVk::generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap, in generateUniformLayoutMapping() argument
337 InitDefaultUniformBlock(uniforms, &layoutMap[shaderType], in generateUniformLayoutMapping()
343 void ProgramVk::initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap) in initDefaultUniformLayoutMapping() argument
371 auto it = layoutMap[shaderType].find(uniformName); in initDefaultUniformLayoutMapping()
372 if (it != layoutMap[shaderType].end()) in initDefaultUniformLayoutMapping()
DProgramVk.h179 void generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap,
181 void initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DProgramMtl.mm493 gl::ShaderMap<sh::BlockLayoutMap> layoutMap;
503 InitDefaultUniformBlock(uniforms, shader, &layoutMap[shaderType],
532 auto it = layoutMap[shaderType].find(uniformName);
533 if (it != layoutMap[shaderType].end())