Searched refs:layoutMap (Results 1 – 3 of 3) sorted by relevance
314 gl::ShaderMap<sh::BlockLayoutMap> layoutMap; in initDefaultUniformBlocks() local318 generateUniformLayoutMapping(layoutMap, requiredBufferSize); in initDefaultUniformBlocks()319 initDefaultUniformLayoutMapping(layoutMap); in initDefaultUniformBlocks()325 void ProgramVk::generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap, in generateUniformLayoutMapping() argument337 InitDefaultUniformBlock(uniforms, &layoutMap[shaderType], in generateUniformLayoutMapping()343 void ProgramVk::initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap) in initDefaultUniformLayoutMapping() argument371 auto it = layoutMap[shaderType].find(uniformName); in initDefaultUniformLayoutMapping()372 if (it != layoutMap[shaderType].end()) in initDefaultUniformLayoutMapping()
179 void generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap,181 void initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap);
493 gl::ShaderMap<sh::BlockLayoutMap> layoutMap;503 InitDefaultUniformBlock(uniforms, shader, &layoutMap[shaderType],532 auto it = layoutMap[shaderType].find(uniformName);533 if (it != layoutMap[shaderType].end())