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Searched refs:layoutPassthrough (Results 1 – 3 of 3) sorted by relevance

/third_party/glslang/glslang/Include/
DTypes.h850 layoutPassthrough = false; in clearLayout()
947 bool layoutPassthrough; variable
2198 if (qualifier.layoutPassthrough)
/third_party/glslang/glslang/MachineIndependent/
DParseHelper.cpp743 if (type.getQualifier().isArrayedIo(language) && !type.getQualifier().layoutPassthrough) in ioArrayCheck()
5039 if (currentBlockQualifier.layoutPassthrough) { in redeclareBuiltinBlock()
5040 type.getQualifier().layoutPassthrough = currentBlockQualifier.layoutPassthrough; in redeclareBuiltinBlock()
5699 publicType.qualifier.layoutPassthrough = true; in setLayoutQualifier()
6323 if (src.layoutPassthrough) in mergeObjectLayoutQualifiers()
6324 dst.layoutPassthrough = true; in mergeObjectLayoutQualifiers()
/third_party/glslang/SPIRV/
DGlslangToSpv.cpp5001 if (glslangMember.getQualifier().layoutPassthrough) { in decorateStructType()
9606 if (symbol->getQualifier().layoutPassthrough) { in getSymbolId()