Searched refs:left_bytes (Results 1 – 3 of 3) sorted by relevance
/third_party/ffmpeg/libavcodec/ |
D | libuavs3d.c | 153 int left_bytes; in libuavs3d_decode_frame() local 187 if (uavs3d_find_next_start_code(buf_ptr, buf_end - buf_ptr, &left_bytes)) { in libuavs3d_decode_frame() 188 bs_len = buf_end - buf_ptr - left_bytes; in libuavs3d_decode_frame()
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/third_party/python/Modules/ |
D | zlibmodule.c | 81 Py_ssize_t left_bytes; member 102 window->left_bytes = allocated - window_size; in OutputBuffer_WindowInitWithSize() 127 if (window->left_bytes > 0) { in OutputBuffer_WindowGrow() 128 Py_ssize_t window_size = Py_MIN((size_t)window->left_bytes, UINT32_MAX); in OutputBuffer_WindowGrow() 133 window->left_bytes -= window_size; in OutputBuffer_WindowGrow() 138 assert(window->left_bytes == 0); in OutputBuffer_WindowGrow() 155 Py_ssize_t real_avail_out = (Py_ssize_t) avail_out + window->left_bytes; in OutputBuffer_WindowFinish()
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/third_party/mesa3d/src/gallium/drivers/virgl/ |
D | virgl_encode.c | 537 uint32_t left_bytes, base_hdr_size, strm_hdr_size, thispass; in virgl_encode_shader_state() local 574 left_bytes = shader_len; in virgl_encode_shader_state() 580 while (left_bytes) { in virgl_encode_shader_state() 588 length = MIN2(thispass, left_bytes); in virgl_encode_shader_state() 607 left_bytes -= length; in virgl_encode_shader_state() 905 uint32_t length, thispass, left_bytes; in virgl_encoder_inline_write() local 923 left_bytes = size; in virgl_encoder_inline_write() 924 while (left_bytes) { in virgl_encoder_inline_write() 930 length = MIN2(thispass, left_bytes); in virgl_encoder_inline_write() 937 left_bytes -= length; in virgl_encoder_inline_write()
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