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Searched refs:left_bytes (Results 1 – 3 of 3) sorted by relevance

/third_party/ffmpeg/libavcodec/
Dlibuavs3d.c153 int left_bytes; in libuavs3d_decode_frame() local
187 if (uavs3d_find_next_start_code(buf_ptr, buf_end - buf_ptr, &left_bytes)) { in libuavs3d_decode_frame()
188 bs_len = buf_end - buf_ptr - left_bytes; in libuavs3d_decode_frame()
/third_party/python/Modules/
Dzlibmodule.c81 Py_ssize_t left_bytes; member
102 window->left_bytes = allocated - window_size; in OutputBuffer_WindowInitWithSize()
127 if (window->left_bytes > 0) { in OutputBuffer_WindowGrow()
128 Py_ssize_t window_size = Py_MIN((size_t)window->left_bytes, UINT32_MAX); in OutputBuffer_WindowGrow()
133 window->left_bytes -= window_size; in OutputBuffer_WindowGrow()
138 assert(window->left_bytes == 0); in OutputBuffer_WindowGrow()
155 Py_ssize_t real_avail_out = (Py_ssize_t) avail_out + window->left_bytes; in OutputBuffer_WindowFinish()
/third_party/mesa3d/src/gallium/drivers/virgl/
Dvirgl_encode.c537 uint32_t left_bytes, base_hdr_size, strm_hdr_size, thispass; in virgl_encode_shader_state() local
574 left_bytes = shader_len; in virgl_encode_shader_state()
580 while (left_bytes) { in virgl_encode_shader_state()
588 length = MIN2(thispass, left_bytes); in virgl_encode_shader_state()
607 left_bytes -= length; in virgl_encode_shader_state()
905 uint32_t length, thispass, left_bytes; in virgl_encoder_inline_write() local
923 left_bytes = size; in virgl_encoder_inline_write()
924 while (left_bytes) { in virgl_encoder_inline_write()
930 length = MIN2(thispass, left_bytes); in virgl_encoder_inline_write()
937 left_bytes -= length; in virgl_encoder_inline_write()