Searched refs:levelBounds (Results 1 – 4 of 4) sorted by relevance
72 UVec2 levelBounds; in calcLevelBounds() local78 levelBounds[0] = 0; in calcLevelBounds()82 levelBounds[0] = deCeilFloatToInt32(lodBounds[0] + 0.5f) - 1; in calcLevelBounds()86 levelBounds[0] = deRoundFloatToInt32(q); in calcLevelBounds()91 levelBounds[1] = 0; in calcLevelBounds()95 levelBounds[1] = deFloorFloatToInt32(lodBounds[1] + 0.5f); in calcLevelBounds()99 levelBounds[1] = deRoundFloatToInt32(q); in calcLevelBounds()108 levelBounds[ndx] = deRoundFloatToInt32(q); in calcLevelBounds()112 levelBounds[ndx] = lodBounds[ndx] < 0.0f ? 0 : deFloorFloatToInt32(lodBounds[ndx]); in calcLevelBounds()117 return levelBounds; in calcLevelBounds()
806 …const UVec2 levelBounds = calcLevelBounds(lodBounds, m_imParams.levels, m_samplerParams.mipmapFilt… in verifySampleCubemapFace() local808 for (deUint32 level = levelBounds[0]; level <= levelBounds[1]; ++level) in verifySampleCubemapFace()