Searched refs:lightDiffuse (Results 1 – 4 of 4) sorted by relevance
300 void VertexProcessor::setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse) in setLightDiffuse() argument304 ff.lightDiffuse[light][0] = lightDiffuse.r; in setLightDiffuse()305 ff.lightDiffuse[light][1] = lightDiffuse.g; in setLightDiffuse()306 ff.lightDiffuse[light][2] = lightDiffuse.b; in setLightDiffuse()307 ff.lightDiffuse[light][3] = lightDiffuse.a; in setLightDiffuse()
160 float4 lightDiffuse[8]; member219 void setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse);
322 Float4 lightDiffuse = *Pointer<Float4>(data + OFFSET(DrawData,ff.lightDiffuse[i])); in pipeline() local324 o[C0].x = o[C0].x + diff.x * dot * lightDiffuse.x; // FIXME: Clamp first? in pipeline()325 o[C0].y = o[C0].y + diff.y * dot * lightDiffuse.y; // FIXME: Clamp first? in pipeline()326 o[C0].z = o[C0].z + diff.z * dot * lightDiffuse.z; // FIXME: Clamp first? in pipeline()
398 vec4 lightDiffuse = light_diffuses[i];470 contrib += ndotL * materialDiffuseActual * lightDiffuse;