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Searched refs:lightDiffuse (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DVertexProcessor.cpp300 void VertexProcessor::setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse) in setLightDiffuse() argument
304 ff.lightDiffuse[light][0] = lightDiffuse.r; in setLightDiffuse()
305 ff.lightDiffuse[light][1] = lightDiffuse.g; in setLightDiffuse()
306 ff.lightDiffuse[light][2] = lightDiffuse.b; in setLightDiffuse()
307 ff.lightDiffuse[light][3] = lightDiffuse.a; in setLightDiffuse()
DVertexProcessor.hpp160 float4 lightDiffuse[8]; member
219 void setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse);
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DVertexPipeline.cpp322 Float4 lightDiffuse = *Pointer<Float4>(data + OFFSET(DrawData,ff.lightDiffuse[i])); in pipeline() local
324 o[C0].x = o[C0].x + diff.x * dot * lightDiffuse.x; // FIXME: Clamp first? in pipeline()
325 o[C0].y = o[C0].y + diff.y * dot * lightDiffuse.y; // FIXME: Clamp first? in pipeline()
326 o[C0].z = o[C0].z + diff.z * dot * lightDiffuse.z; // FIXME: Clamp first? in pipeline()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DGLES1Shaders.inc398 vec4 lightDiffuse = light_diffuses[i];
470 contrib += ndotL * materialDiffuseActual * lightDiffuse;