Home
last modified time | relevance | path

Searched refs:lima_fs_compiled_shader (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/lima/
Dlima_disk_cache.h34 struct lima_fs_compiled_shader;
43 struct lima_fs_compiled_shader *
55 const struct lima_fs_compiled_shader *shader);
Dlima_disk_cache.c67 const struct lima_fs_compiled_shader *shader) in lima_fs_disk_cache_store()
143 struct lima_fs_compiled_shader *
147 struct lima_fs_compiled_shader *shader = NULL; in lima_fs_disk_cache_retrieve()
170 shader = rzalloc(NULL, struct lima_fs_compiled_shader); in lima_fs_disk_cache_retrieve()
Dlima_program.c294 struct lima_fs_compiled_shader *fs) in lima_fs_compile_shader()
327 struct lima_fs_compiled_shader *fs) in lima_fs_upload_shader()
342 static struct lima_fs_compiled_shader *
359 struct lima_fs_compiled_shader *fs = in lima_get_compiled_fs()
364 fs = rzalloc(NULL, struct lima_fs_compiled_shader); in lima_get_compiled_fs()
461 struct lima_fs_compiled_shader *fs = entry->data; in lima_delete_fs_state()
624 struct lima_fs_compiled_shader *old_fs = ctx->fs; in lima_update_fs_state()
626 struct lima_fs_compiled_shader *fs = lima_get_compiled_fs(ctx, in lima_update_fs_state()
773 struct lima_fs_compiled_shader *fs = entry->data; in lima_program_fini()
Dlima_context.h47 struct lima_fs_compiled_shader { struct
222 struct lima_fs_compiled_shader *fs;
Dlima_draw.c583 struct lima_fs_compiled_shader *fs = ctx->fs; in lima_pack_render_state()
/third_party/mesa3d/src/gallium/drivers/lima/ir/
Dlima_ir.h53 struct lima_fs_compiled_shader;
61 bool ppir_compile_nir(struct lima_fs_compiled_shader *prog, struct nir_shader *nir,
/third_party/mesa3d/src/gallium/drivers/lima/standalone/
Dlima_compiler_cmdline.c236 struct lima_fs_compiled_shader *so = rzalloc(NULL, struct lima_fs_compiled_shader); in main()
/third_party/mesa3d/src/gallium/drivers/lima/ir/pp/
Dppir.h405 struct lima_fs_compiled_shader;
422 struct lima_fs_compiled_shader *prog;
Dnir.c907 bool ppir_compile_nir(struct lima_fs_compiled_shader *prog, struct nir_shader *nir, in ppir_compile_nir()