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Searched refs:linear_strdup (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/glcpp/
Dglcpp-parse.y591 $$.undefined_macro = linear_strdup(parser->linalloc, $1);
891 node->str = linear_strdup(parser->linalloc, str); in _string_list_append_item()
1406 str = linear_strdup(parser->linalloc, token->value.str); in _token_paste()
2003 str = linear_strdup(parser->linalloc, token->value.str); in _glcpp_parser_expand_node()
2040 node->identifier = linear_strdup(parser->linalloc, identifier); in _parser_active_list_push()
2252 macro->identifier = linear_strdup(parser->linalloc, identifier); in _define_object_macro()
2287 macro->identifier = linear_strdup(parser->linalloc, identifier); in _define_function_macro()
/third_party/mesa3d/src/util/
Dralloc.h588 char *linear_strdup(void *parent, const char *str);
Dralloc.c764 linear_strdup(void *parent, const char *str) in linear_strdup() function
/third_party/mesa3d/src/compiler/glsl/
Dglsl_lexer.ll375 /* We're not doing linear_strdup here, to avoid an implicit call
764 /* We're not doing linear_strdup here, to avoid an implicit call on