Searched refs:linear_strdup (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/compiler/glsl/glcpp/ |
D | glcpp-parse.y | 591 $$.undefined_macro = linear_strdup(parser->linalloc, $1); 891 node->str = linear_strdup(parser->linalloc, str); in _string_list_append_item() 1406 str = linear_strdup(parser->linalloc, token->value.str); in _token_paste() 2003 str = linear_strdup(parser->linalloc, token->value.str); in _glcpp_parser_expand_node() 2040 node->identifier = linear_strdup(parser->linalloc, identifier); in _parser_active_list_push() 2252 macro->identifier = linear_strdup(parser->linalloc, identifier); in _define_object_macro() 2287 macro->identifier = linear_strdup(parser->linalloc, identifier); in _define_function_macro()
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/third_party/mesa3d/src/util/ |
D | ralloc.h | 588 char *linear_strdup(void *parent, const char *str);
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D | ralloc.c | 764 linear_strdup(void *parent, const char *str) in linear_strdup() function
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/third_party/mesa3d/src/compiler/glsl/ |
D | glsl_lexer.ll | 375 /* We're not doing linear_strdup here, to avoid an implicit call 764 /* We're not doing linear_strdup here, to avoid an implicit call on
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