Searched refs:link_util_add_program_resource (Results 1 – 3 of 3) sorted by relevance
/third_party/mesa3d/src/compiler/glsl/ |
D | gl_nir_linker.c | 434 return link_util_add_program_resource(shProg, resource_set, in add_shader_variable() 486 if (!link_util_add_program_resource(prog, resource_set, in add_vars_with_modes() 634 if (!link_util_add_program_resource(prog, resource_set, in nir_build_program_resource_list() 645 if (!link_util_add_program_resource(prog, resource_set, in nir_build_program_resource_list() 674 if (!link_util_add_program_resource(prog, resource_set, in nir_build_program_resource_list() 708 if (!link_util_add_program_resource(prog, resource_set, interface, uniform, in nir_build_program_resource_list() 716 if (!link_util_add_program_resource(prog, resource_set, GL_UNIFORM_BLOCK, in nir_build_program_resource_list() 723 if (!link_util_add_program_resource(prog, resource_set, GL_SHADER_STORAGE_BLOCK, in nir_build_program_resource_list() 731 if (!link_util_add_program_resource(prog, resource_set, GL_ATOMIC_COUNTER_BUFFER, in nir_build_program_resource_list() 743 if (!link_util_add_program_resource(prog, resource_set, in nir_build_program_resource_list()
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D | linker_util.h | 87 link_util_add_program_resource(struct gl_shader_program *prog,
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D | linker_util.cpp | 135 link_util_add_program_resource(struct gl_shader_program *prog, in link_util_add_program_resource() function
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