Searched refs:linkedTransformFeedbackStage (Results 1 – 2 of 2) sorted by relevance
69 const gl::ShaderType linkedTransformFeedbackStage = in link() local82 shaderType == linkedTransformFeedbackStage && in link()100 shaderType == linkedTransformFeedbackStage && in link()
1000 gl::ShaderType linkedTransformFeedbackStage = glExecutable.getLinkedTransformFeedbackStage(); in createPipelineLayout() local1002 linkedTransformFeedbackStage != gl::ShaderType::InvalidEnum && in createPipelineLayout()1003 !programStates[linkedTransformFeedbackStage]->getLinkedTransformFeedbackVaryings().empty(); in createPipelineLayout()1007 programStates[linkedTransformFeedbackStage]->getExecutable(); in createPipelineLayout()