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Searched refs:live_in_sets (Results 1 – 2 of 2) sorted by relevance

/third_party/node/deps/v8/src/compiler/backend/
Dregister-allocator.h288 ZoneVector<BitVector*>& live_in_sets() { return live_in_sets_; } in live_in_sets() function
1227 ZoneVector<BitVector*>& live_in_sets() const { in live_in_sets() function
1228 return data()->live_in_sets(); in live_in_sets()
Dregister-allocator.cc1423 for (int operand_index : *live_in_sets()[0]) { in ExistsUseWithoutDefinition()
1904 BitVector* live_in = data->live_in_sets()[succ.ToSize()]; in ComputeLiveOut()
2490 live_in_sets()[i]->Union(*live); in ProcessLoopHeader()
2513 live_in_sets()[block_id] = live; in BuildLiveRanges()
4880 ZoneVector<BitVector*>& live_in_sets = data()->live_in_sets(); in ResolveControlFlow() local
4883 BitVector* live = live_in_sets[block->rpo_number().ToInt()]; in ResolveControlFlow()