Searched refs:live_in_sets (Results 1 – 2 of 2) sorted by relevance
288 ZoneVector<BitVector*>& live_in_sets() { return live_in_sets_; } in live_in_sets() function1227 ZoneVector<BitVector*>& live_in_sets() const { in live_in_sets() function1228 return data()->live_in_sets(); in live_in_sets()
1423 for (int operand_index : *live_in_sets()[0]) { in ExistsUseWithoutDefinition()1904 BitVector* live_in = data->live_in_sets()[succ.ToSize()]; in ComputeLiveOut()2490 live_in_sets()[i]->Union(*live); in ProcessLoopHeader()2513 live_in_sets()[block_id] = live; in BuildLiveRanges()4880 ZoneVector<BitVector*>& live_in_sets = data()->live_in_sets(); in ResolveControlFlow() local4883 BitVector* live = live_in_sets[block->rpo_number().ToInt()]; in ResolveControlFlow()