Searched refs:loadHLSLFromCache (Results 1 – 2 of 2) sorted by relevance
53 bool loadHLSLFromCache(SkReadBuffer* reader, gr_cp<ID3DBlob> shaders[]);
115 bool GrD3DPipelineStateBuilder::loadHLSLFromCache(SkReadBuffer* reader, gr_cp<ID3DBlob> shaders[]) { in loadHLSLFromCache() function in GrD3DPipelineStateBuilder592 if (kHLSL_Tag == shaderType && this->loadHLSLFromCache(&reader, shaders)) { in finalize()