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Searched refs:localToWorld (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/samplecode/
DSample3D.cpp268 SkCanvas* canvas, SkColor, int index, bool drawFront, const SkM44& localToWorld) = 0;
291 SkM44 localToWorld = m * inv(trans); in onDrawContent() local
293 canvas->concat(localToWorld); in onDrawContent()
294 this->drawContent(canvas, f.fColor, index++, drawFront, localToWorld); in onDrawContent()
416 const SkM44& localToWorld) override { in drawContent() argument
423 builder.uniform("localToWorld") = localToWorld; in drawContent()
424 builder.uniform("localToWorldAdjInv") = normals(localToWorld); in drawContent()
/third_party/skia/site/docs/user/modules/
Dcanvaskit.md552 uniform float4x4 localToWorld;
565 float3 plane_pos = (localToWorld * float4(p, 0, 1)).xyz;
654 const localToWorld = new CanvasKit.M44.multiply(m, CanvasKit.M44.mustInvert(trans));
655 canvas.concat(CanvasKit.M44.multiply(trans, localToWorld));
660 const uniforms = [...lightWorldPos, ...localToWorld, ...normalMatrix(localToWorld)];