/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayETC2Support.cpp | 191 glw::GLchar* log_text = new glw::GLchar[log_size]; in prepareProgram() local 193 gl.getShaderInfoLog(shader[i].id, log_size, NULL, &log_text[0]); in prepareProgram() 196 << log_text << "\n" in prepareProgram() 201 delete[] log_text; in prepareProgram() 250 glw::GLchar* log_text = new glw::GLchar[log_size]; in prepareProgram() local 252 gl.getProgramInfoLog(m_program, log_size, NULL, &log_text[0]); in prepareProgram() 255 << log_text << "\n" in prepareProgram() 258 delete[] log_text; in prepareProgram()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cIncompleteTextureAccessTests.cpp | 212 glw::GLchar* log_text = new glw::GLchar[log_size]; in PrepareProgram() local 214 gl.getShaderInfoLog(shader[i].id, log_size, NULL, &log_text[0]); in PrepareProgram() 220 << log_text << "\n" in PrepareProgram() 228 delete[] log_text; in PrepareProgram() 266 glw::GLchar* log_text = new glw::GLchar[log_size]; in PrepareProgram() local 268 gl.getProgramInfoLog(m_po, log_size, NULL, &log_text[0]); in PrepareProgram() 271 << log_text << "\n" in PrepareProgram() 274 delete[] log_text; in PrepareProgram()
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D | gl4cDirectStateAccessVertexArraysTests.cpp | 362 glw::GLchar* log_text = new glw::GLchar[log_size]; in BuildProgram() local 364 gl.getShaderInfoLog(shader[i].id, log_size, NULL, &log_text[0]); in BuildProgram() 370 << log_text << "\n" in BuildProgram() 375 delete[] log_text; in BuildProgram() 427 glw::GLchar* log_text = new glw::GLchar[log_size]; in BuildProgram() local 429 gl.getProgramInfoLog(po, log_size, NULL, &log_text[0]); in BuildProgram() 432 << log_text << "\n" in BuildProgram() 435 delete[] log_text; in BuildProgram() 928 glw::GLchar* log_text = new glw::GLchar[log_size]; in PrepareProgram() local 930 gl.getShaderInfoLog(shader[i].id, log_size, NULL, &log_text[0]); in PrepareProgram() [all …]
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D | gl4cDirectStateAccessSamplersTests.cpp | 654 glw::GLchar* log_text = new glw::GLchar[log_size]; in prepareProgram() local 656 gl.getShaderInfoLog(shader[i].id, log_size, NULL, &log_text[0]); in prepareProgram() 662 << log_text << "\n" in prepareProgram() 667 delete[] log_text; in prepareProgram() 705 glw::GLchar* log_text = new glw::GLchar[log_size]; in prepareProgram() local 707 gl.getProgramInfoLog(m_po, log_size, NULL, &log_text[0]); in prepareProgram() 710 << log_text << "\n" in prepareProgram() 713 delete[] log_text; in prepareProgram()
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D | gl4cDirectStateAccessXFBTests.cpp | 1748 glw::GLchar* log_text = new glw::GLchar[log_size]; in prepareProgram() local 1750 gl.getShaderInfoLog(shader[i].id, log_size, NULL, &log_text[0]); in prepareProgram() 1756 << log_text << "\n" in prepareProgram() 1761 delete[] log_text; in prepareProgram() 1803 glw::GLchar* log_text = new glw::GLchar[log_size]; in prepareProgram() local 1805 gl.getProgramInfoLog(m_po, log_size, NULL, &log_text[0]); in prepareProgram() 1808 << log_text << "\n" in prepareProgram() 1811 delete[] log_text; in prepareProgram()
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D | gl4cDirectStateAccessQueriesTests.cpp | 1820 glw::GLchar* log_text = new glw::GLchar[log_size]; in prepareProgram() local 1822 gl.getShaderInfoLog(shader[i].id, log_size, NULL, &log_text[0]); in prepareProgram() 1828 << log_text << "\n" in prepareProgram() 1833 delete[] log_text; in prepareProgram() 1875 glw::GLchar* log_text = new glw::GLchar[log_size]; in prepareProgram() local 1877 gl.getProgramInfoLog(m_po, log_size, NULL, &log_text[0]); in prepareProgram() 1880 << log_text << "\n" in prepareProgram() 1883 delete[] log_text; in prepareProgram()
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D | gl3cTextureSizePromotion.cpp | 1485 glw::GLchar* log_text = new glw::GLchar[log_size]; in buildProgram() local 1487 gl.getShaderInfoLog(shader[i].id, log_size, NULL, &log_text[0]); in buildProgram() 1492 << log_text << "\n" in buildProgram() 1497 delete[] log_text; in buildProgram() 1534 glw::GLchar* log_text = new glw::GLchar[log_size]; in buildProgram() local 1536 gl.getProgramInfoLog(program, log_size, NULL, &log_text[0]); in buildProgram() 1539 << log_text << "\n" in buildProgram() 1542 delete[] log_text; in buildProgram()
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D | gl4cDirectStateAccessTexturesTests.cpp | 951 glw::GLchar* log_text = new glw::GLchar[log_size]; in PrepareProgram() local 953 gl.getShaderInfoLog(shader[i].id, log_size, NULL, &log_text[0]); in PrepareProgram() 959 << log_text << "\n" in PrepareProgram() 965 delete[] log_text; in PrepareProgram() 1003 glw::GLchar* log_text = new glw::GLchar[log_size]; in PrepareProgram() local 1005 gl.getProgramInfoLog(m_po, log_size, NULL, &log_text[0]); in PrepareProgram() 1008 << log_text << "\n" in PrepareProgram() 1011 delete[] log_text; in PrepareProgram() 2129 glw::GLchar* log_text = new glw::GLchar[log_size]; in PrepareProgram() local 2131 gl.getShaderInfoLog(shader[i].id, log_size, NULL, &log_text[0]); in PrepareProgram() [all …]
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D | gl4cDirectStateAccessBuffersTests.cpp | 5246 glw::GLchar* log_text = new glw::GLchar[log_size]; in BuildProgram() local 5248 gl.getShaderInfoLog(shader[i].id, log_size, NULL, &log_text[0]); in BuildProgram() 5254 << log_text << "\n" in BuildProgram() 5259 delete[] log_text; in BuildProgram() 5301 glw::GLchar* log_text = new glw::GLchar[log_size]; in BuildProgram() local 5303 gl.getProgramInfoLog(m_po, log_size, NULL, &log_text[0]); in BuildProgram() 5306 << log_text << "\n" in BuildProgram() 5309 delete[] log_text; in BuildProgram()
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D | gl3cTransformFeedbackTests.cpp | 6739 glw::GLchar* log_text = new glw::GLchar[log_size]; in buildProgram() local 6741 gl.getShaderInfoLog(shader[i].id, log_size, NULL, &log_text[0]); in buildProgram() 6746 << log_text << "\n" in buildProgram() 6751 delete[] log_text; in buildProgram() 6804 glw::GLchar* log_text = new glw::GLchar[log_size]; in buildProgram() local 6806 gl.getProgramInfoLog(program, log_size, NULL, &log_text[0]); in buildProgram() 6809 << log_text << "\n" in buildProgram() 6812 delete[] log_text; in buildProgram()
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D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 7416 glw::GLchar* log_text = new glw::GLchar[log_size]; in PrepareProgram() local 7418 gl.getShaderInfoLog(shader[i].id, log_size, NULL, &log_text[0]); in PrepareProgram() 7424 << log_text << "\n" in PrepareProgram() 7429 delete[] log_text; in PrepareProgram() 7467 glw::GLchar* log_text = new glw::GLchar[log_size]; in PrepareProgram() local 7469 gl.getProgramInfoLog(m_po, log_size, NULL, &log_text[0]); in PrepareProgram() 7472 << log_text << "\n" in PrepareProgram() 7475 delete[] log_text; in PrepareProgram()
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