Searched refs:loopCountType (Results 1 – 5 of 5) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fShaderLoopTests.cpp | 244 …har* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loo… in createGenericLoopCase() argument 257 if (loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 270 if (loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 283 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 288 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 309 if (loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 335 if (loopCountType == LOOPCOUNT_CONSTANT) in createGenericLoopCase() 337 else if (loopCountType == LOOPCOUNT_UNIFORM) in createGenericLoopCase() 339 else if (loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 346 if (loopCountType == LOOPCOUNT_CONSTANT) in createGenericLoopCase() [all …]
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcShaderLoopTests.cpp | 221 LoopCountType loopCountType, Precision loopCountPrecision, in createGenericLoopCase() argument 235 if (loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 248 if (loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 261 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 266 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 287 if (loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 313 if (loopCountType == LOOPCOUNT_CONSTANT) in createGenericLoopCase() 315 else if (loopCountType == LOOPCOUNT_UNIFORM) in createGenericLoopCase() 317 else if (loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 324 if (loopCountType == LOOPCOUNT_CONSTANT) in createGenericLoopCase() [all …]
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fShaderLoopTests.cpp | 276 …har* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loo… in createGenericLoopCase() argument 285 if (loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 298 if (loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 311 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 316 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 337 if (loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 363 if (loopCountType == LOOPCOUNT_CONSTANT) in createGenericLoopCase() 365 else if (loopCountType == LOOPCOUNT_UNIFORM) in createGenericLoopCase() 367 else if (loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 374 if (loopCountType == LOOPCOUNT_CONSTANT) in createGenericLoopCase() [all …]
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderLoopTests.cpp | 313 LoopCountType loopCountType, in createGenericLoopCase() argument 328 if (loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 341 if (loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 355 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 366 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC){ in createGenericLoopCase() 398 if (loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 424 if (loopCountType == LOOPCOUNT_CONSTANT) in createGenericLoopCase() 426 else if (loopCountType == LOOPCOUNT_UNIFORM) in createGenericLoopCase() 428 else if (loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 435 if (loopCountType == LOOPCOUNT_CONSTANT) in createGenericLoopCase() [all …]
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
D | vktShaderRenderLoopTests.cpp | 313 LoopCountType loopCountType, in createGenericLoopCase() argument 328 if (loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 341 if (loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 355 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 366 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC){ in createGenericLoopCase() 398 if (loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 424 if (loopCountType == LOOPCOUNT_CONSTANT) in createGenericLoopCase() 426 else if (loopCountType == LOOPCOUNT_UNIFORM) in createGenericLoopCase() 428 else if (loopCountType == LOOPCOUNT_DYNAMIC) in createGenericLoopCase() 435 if (loopCountType == LOOPCOUNT_CONSTANT) in createGenericLoopCase() [all …]
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