Searched refs:lsaa (Results 1 – 1 of 1) sorted by relevance
943 if (!lpaa[0] && !lpaa[1] && !lpaa[lsaa] && !lpaa[lsaa+1]) { \947 255 == lpaa[lsaa] && 255 == lpaa[lsaa+1]) { \952 float a2 = (0.25f/255.0f) * lpaa[lsaa]; \953 float a3 = (0.25f/255.0f) * lpaa[lsaa+1]; \970 …int lsay = axis->linesize[0], lsau = axis->linesize[1], lsav = axis->linesize[2], lsaa = axis->lin… in draw_axis_yuv() local981 lpaa = vaa + y * lsaa; in draw_axis_yuv()1007 lpaa = vaa + (y + 1) * lsaa; in draw_axis_yuv()