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Searched refs:mActive (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DTransformFeedback.cpp22 TransformFeedback::TransformFeedback(GLuint name) : NamedObject(name), mActive(false), mPaused(fals… in TransformFeedback()
69 return mActive; in isActive()
84 mActive = true; mPrimitiveMode = primitiveMode; in begin()
89 mActive = false; in end()
DTransformFeedback.h58 bool mActive; variable
/third_party/skia/third_party/externals/oboe/apps/OboeTester/app/src/main/java/com/google/sample/oboe/manualtest/
DRoundTripLatencyActivity.java63 private boolean mActive; field in RoundTripLatencyActivity.LatencyAverager
70 if (!mActive) { in onAnalyserDone()
94 mActive = false; in onAnalyserDone()
138 mActive = true; in start()
144 mActive = false; in clear()
149 mActive = false; in cancel()
153 return mActive; in isActive()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DTransformFeedback.cpp51 mActive(false), in TransformFeedbackState()
141 mState.mActive = true; in begin()
175 mState.mActive = false; in end()
221 ASSERT(mState.mActive && !mState.mPaused); in onVerticesDrawn()
DTransformFeedback.h49 bool mActive; variable
75 bool isActive() const { return mState.mActive; } in isActive()