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Searched refs:mActiveSamplerShaderBits (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramExecutable.h165 return mActiveSamplerShaderBits[textureUnitIndex]; in getSamplerShaderBitsForTextureUnitIndex()
393 ActiveTextureArray<ShaderBitSet> mActiveSamplerShaderBits; variable
DProgramExecutable.cpp198 mActiveSamplerShaderBits(other.mActiveSamplerShaderBits), in ProgramExecutable()
789 mActiveSamplerShaderBits[textureUnit] = samplerUniform.activeShaders(); in updateActiveSamplers()
DProgram.cpp4071 mState.mExecutable->mActiveSamplerShaderBits[newTextureUnit] = in updateSamplerUniform()