Searched refs:mActiveSamplerShaderBits (Results 1 – 3 of 3) sorted by relevance
165 return mActiveSamplerShaderBits[textureUnitIndex]; in getSamplerShaderBitsForTextureUnitIndex()393 ActiveTextureArray<ShaderBitSet> mActiveSamplerShaderBits; variable
198 mActiveSamplerShaderBits(other.mActiveSamplerShaderBits), in ProgramExecutable()789 mActiveSamplerShaderBits[textureUnit] = samplerUniform.activeShaders(); in updateActiveSamplers()
4071 mState.mExecutable->mActiveSamplerShaderBits[newTextureUnit] = in updateSamplerUniform()