Searched refs:mActiveSamplerTypes (Results 1 – 3 of 3) sorted by relevance
195 mActiveSamplerTypes(other.mActiveSamplerTypes), in ProgramExecutable()241 mActiveSamplerTypes.fill(TextureType::InvalidEnum); in reset()786 mActiveSamplerTypes[textureUnit] = samplerBinding.textureType; in updateActiveSamplers()793 if (mActiveSamplerTypes[textureUnit] != samplerBinding.textureType) in updateActiveSamplers()796 mActiveSamplerTypes[textureUnit] = TextureType::InvalidEnum; in updateActiveSamplers()877 mActiveSamplerTypes[textureUnitIndex] = foundType; in setSamplerUniformTextureTypeAndFormat()1161 if (mActiveSamplerTypes[textureUnit] == TextureType::InvalidEnum) in validateSamplersImpl()
178 return mActiveSamplerTypes; in getActiveSamplerTypes()390 ActiveTextureArray<TextureType> mActiveSamplerTypes; variable
4061 TextureType &newSamplerType = mState.mExecutable->mActiveSamplerTypes[newTextureUnit]; in updateSamplerUniform()4062 TextureType &oldSamplerType = mState.mExecutable->mActiveSamplerTypes[oldTextureUnit]; in updateSamplerUniform()