Searched refs:mAttributesMask (Results 1 – 4 of 4) sorted by relevance
158 mAttributesMask(0), in ProgramExecutable()192 mAttributesMask(other.mAttributesMask), in ProgramExecutable()236 mAttributesMask.reset(); in reset()290 mAttributesMask = gl::AttributesMask(stream->readInt<uint32_t>()); in load()519 stream->writeInt(static_cast<uint32_t>(mAttributesMask.to_ulong())); in save()726 return mAttributesMask; in getAttributesMask()
152 const AttributesMask &getNonBuiltinAttribLocationsMask() const { return mAttributesMask; } in getNonBuiltinAttribLocationsMask()385 AttributesMask mAttributesMask; variable
242 mState.mExecutable->mAttributesMask = vertexExecutable.mAttributesMask; in updateExecutableAttributes()
3837 ASSERT(mState.mExecutable->mAttributesMask.none()); in linkAttributes()3878 mState.mExecutable->mAttributesMask.set(location); in linkAttributes()