Searched refs:mBufferSerials (Results 1 – 4 of 4) sorted by relevance
89 mBufferSerials.resize(kFrameCount, ExecutionSerial(0)); in Configure()100 ASSERT(mDevice->WaitForSerial(mBufferSerials[mCurrentBuffer]).IsSuccess()); in GetNextTexture()112 mBufferSerials[mCurrentBuffer] = mDevice->GetPendingCommandSerial(); in Present()
54 std::vector<ExecutionSerial> mBufferSerials; variable
1137 return mBufferSerials[kDefaultUniformBufferIndex]; in getDefaultUniformBufferSerial()1141 mBufferSerials[kDefaultUniformBufferIndex] = bufferSerial; in updateDefaultUniformBuffer()1149 mBufferSerials[bufferIndex] = bufferSerial; in updateTransformFeedbackBuffer()1169 std::array<BufferSerial, kMaxBufferCount> mBufferSerials; variable
2983 return angle::ComputeGenericHash(&mBufferSerials, sizeof(mBufferSerials[0]) * mBufferCount) ^ in hash()2992 memset(&mBufferSerials, 0, sizeof(mBufferSerials)); in reset()3005 return memcmp(&mBufferSerials, &other.mBufferSerials, in operator ==()3006 sizeof(mBufferSerials[0]) * mBufferCount) == 0 && in operator ==()