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Searched refs:mCurrentMaxComputeWorkGroupInvocations (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DShader.h244 return mCurrentMaxComputeWorkGroupInvocations; in getCurrentMaxComputeWorkGroupInvocations()
277 GLuint mCurrentMaxComputeWorkGroupInvocations; variable
DShader.cpp149 mCurrentMaxComputeWorkGroupInvocations(0u) in Shader()
383 mCurrentMaxComputeWorkGroupInvocations = in compile()
501 mCurrentMaxComputeWorkGroupInvocations) in resolveCompile()