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Searched refs:mDefaultUniformBlocks (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramVk.cpp185 mDefaultUniformBlocks[shaderType].uniformLayout.push_back(blockInfo); in load()
214 const size_t uniformCount = mDefaultUniformBlocks[shaderType].uniformLayout.size(); in save()
219 mDefaultUniformBlocks[shaderType].uniformLayout[uniformIndex]; in save()
227 stream->writeInt(mDefaultUniformBlocks[shaderType].uniformData.size()); in save()
385 mDefaultUniformBlocks[shaderType].uniformLayout.push_back(layoutInfo[shaderType]); in initDefaultUniformLayoutMapping()
399 if (!mDefaultUniformBlocks[shaderType].uniformData.resize( in resizeUniformBlockMemory()
406 mDefaultUniformBlocks[shaderType].uniformData.fill(0); in resizeUniformBlockMemory()
433 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in setUniformImpl()
452 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in setUniformImpl()
496 const DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in getUniformImpl()
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DProgramVk.h116 if (!mDefaultUniformBlocks[shaderType].uniformData.empty()) in setShaderUniformDirtyBit()
130 gl::ShaderMap<DefaultUniformBlock> &getDefaultUniformBlocks() { return mDefaultUniformBlocks; } in getDefaultUniformBlocks()
136 return roundUp(mDefaultUniformBlocks[shaderType].uniformData.size(), alignment); in getDefaultUniformAlignedSize()
216 gl::ShaderMap<DefaultUniformBlock> mDefaultUniformBlocks; variable
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DProgramMtl.mm234 for (auto &block : mDefaultUniformBlocks)
546 mDefaultUniformBlocks[shaderType].uniformLayout.push_back(layoutInfo[shaderType]);
565 if (!mDefaultUniformBlocks[shaderType].uniformData.resize(
572 mDefaultUniformBlocks[shaderType].uniformData.fill(0);
772 // Serializes the uniformLayout data of mDefaultUniformBlocks
775 const size_t uniformCount = mDefaultUniformBlocks[shaderType].uniformLayout.size();
780 mDefaultUniformBlocks[shaderType].uniformLayout[uniformIndex];
788 stream->writeInt(mDefaultUniformBlocks[shaderType].uniformData.size());
798 // Deserializes the uniformLayout data of mDefaultUniformBlocks
806 mDefaultUniformBlocks[shaderType].uniformLayout.push_back(blockInfo);
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DProgramMtl.h258 gl::ShaderMap<DefaultUniformBlock> mDefaultUniformBlocks; variable