Searched refs:mDefaultUniformBlocks (Results 1 – 4 of 4) sorted by relevance
185 mDefaultUniformBlocks[shaderType].uniformLayout.push_back(blockInfo); in load()214 const size_t uniformCount = mDefaultUniformBlocks[shaderType].uniformLayout.size(); in save()219 mDefaultUniformBlocks[shaderType].uniformLayout[uniformIndex]; in save()227 stream->writeInt(mDefaultUniformBlocks[shaderType].uniformData.size()); in save()385 mDefaultUniformBlocks[shaderType].uniformLayout.push_back(layoutInfo[shaderType]); in initDefaultUniformLayoutMapping()399 if (!mDefaultUniformBlocks[shaderType].uniformData.resize( in resizeUniformBlockMemory()406 mDefaultUniformBlocks[shaderType].uniformData.fill(0); in resizeUniformBlockMemory()433 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in setUniformImpl()452 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in setUniformImpl()496 const DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in getUniformImpl()[all …]
116 if (!mDefaultUniformBlocks[shaderType].uniformData.empty()) in setShaderUniformDirtyBit()130 gl::ShaderMap<DefaultUniformBlock> &getDefaultUniformBlocks() { return mDefaultUniformBlocks; } in getDefaultUniformBlocks()136 return roundUp(mDefaultUniformBlocks[shaderType].uniformData.size(), alignment); in getDefaultUniformAlignedSize()216 gl::ShaderMap<DefaultUniformBlock> mDefaultUniformBlocks; variable
234 for (auto &block : mDefaultUniformBlocks)546 mDefaultUniformBlocks[shaderType].uniformLayout.push_back(layoutInfo[shaderType]);565 if (!mDefaultUniformBlocks[shaderType].uniformData.resize(572 mDefaultUniformBlocks[shaderType].uniformData.fill(0);772 // Serializes the uniformLayout data of mDefaultUniformBlocks775 const size_t uniformCount = mDefaultUniformBlocks[shaderType].uniformLayout.size();780 mDefaultUniformBlocks[shaderType].uniformLayout[uniformIndex];788 stream->writeInt(mDefaultUniformBlocks[shaderType].uniformData.size());798 // Deserializes the uniformLayout data of mDefaultUniformBlocks806 mDefaultUniformBlocks[shaderType].uniformLayout.push_back(blockInfo);[all …]
258 gl::ShaderMap<DefaultUniformBlock> mDefaultUniformBlocks; variable