Searched refs:mExternalState (Results 1 – 2 of 2) sorted by relevance
699 mExternalState = ExternalState::PendingAcquire; in InitializeFromExternal()759 DAWN_INVALID_IF(mExternalState == ExternalState::Released, in ExportExternalTexture()769 mExternalState = ExternalState::Released; in ExportExternalTexture()898 if (mExternalState == ExternalState::PendingAcquire) { in TweakTransitionForExternalUsage()956 mExternalState = ExternalState::Acquired; in TweakTransitionForExternalUsage()959 mLastExternalState = mExternalState; in TweakTransitionForExternalUsage()969 if (lastReadOnly && lastUsage == usage && mLastExternalState == mExternalState) { in CanReuseWithoutBarrier()1047 if (mExternalState != ExternalState::InternalOnly) { in TransitionUsageForPassImpl()1066 if (mExternalState != ExternalState::InternalOnly) { in TransitionUsageNow()
156 ExternalState mExternalState = ExternalState::InternalOnly; variable