Searched refs:mFencesInFlight (Results 1 – 4 of 4) sorted by relevance
179 mFencesInFlight.emplace(sync, GetLastSubmittedCommandSerial()); in SubmitFenceSync()246 while (!mFencesInFlight.empty()) { in CheckAndUpdateCompletedSerials()247 GLsync sync = mFencesInFlight.front().first; in CheckAndUpdateCompletedSerials()248 ExecutionSerial tentativeSerial = mFencesInFlight.front().second; in CheckAndUpdateCompletedSerials()266 mFencesInFlight.pop(); in CheckAndUpdateCompletedSerials()299 ASSERT(mFencesInFlight.empty()); in WaitForIdleForDestruction()
124 std::queue<std::pair<GLsync, ExecutionSerial>> mFencesInFlight; variable
288 mFencesInFlight.emplace(fence, lastSubmittedSerial); in SubmitPendingCommands()542 while (!mFencesInFlight.empty()) { in CheckAndUpdateCompletedSerials()543 VkFence fence = mFencesInFlight.front().first; in CheckAndUpdateCompletedSerials()544 ExecutionSerial tentativeSerial = mFencesInFlight.front().second; in CheckAndUpdateCompletedSerials()562 mFencesInFlight.pop(); in CheckAndUpdateCompletedSerials()868 while (!mFencesInFlight.empty()) { in WaitForIdleForDestruction()869 VkFence fence = mFencesInFlight.front().first; in WaitForIdleForDestruction()870 ExecutionSerial fenceSerial = mFencesInFlight.front().second; in WaitForIdleForDestruction()895 mFencesInFlight.pop(); in WaitForIdleForDestruction()961 while (!mFencesInFlight.empty()) { in DestroyImpl()[all …]
185 std::queue<std::pair<VkFence, ExecutionSerial>> mFencesInFlight; variable