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Searched refs:mGLPositionInitialized (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DCompiler.cpp330 mGLPositionInitialized(false), in TCompiler()
1017 if (mShaderType == GL_VERTEX_SHADER && !mGLPositionInitialized && in checkAndSimplifyAST()
1025 mGLPositionInitialized = true; in checkAndSimplifyAST()
1364 mGLPositionInitialized = false; in clearResults()
1602 ASSERT(!mGLPositionInitialized); in initializeOutputVariables()
1603 mGLPositionInitialized = true; in initializeOutputVariables()
DCompiler.h271 bool mGLPositionInitialized; variable