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Searched refs:mGeometryShaderInputPrimitiveType (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DCompiler.h158 return mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()
330 TLayoutPrimitiveType mGeometryShaderInputPrimitiveType; variable
DCompiler.cpp341 mGeometryShaderInputPrimitiveType(EptUndefined), in TCompiler()
565 mGeometryShaderInputPrimitiveType = parseContext.getGeometryShaderInputPrimitiveType(); in setASTMetadata()
1368 mGeometryShaderInputPrimitiveType = EptUndefined; in clearResults()
DParseContext.h472 return mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()
718 TLayoutPrimitiveType mGeometryShaderInputPrimitiveType; variable
DParseContext.cpp233 mGeometryShaderInputPrimitiveType(EptUndefined), in TParseContext()
2246 else if ((mGeometryShaderInputPrimitiveType != EptUndefined) && in parseVariableIdentifier()
2771 if (mGeometryShaderInputPrimitiveType != EptUndefined) in checkGeometryShaderInputAndSetArraySize()
3400 if (mGeometryShaderInputPrimitiveType == EptUndefined) in parseGeometryShaderInputLayoutQualifier()
3402 mGeometryShaderInputPrimitiveType = layoutQualifier.primitiveType; in parseGeometryShaderInputLayoutQualifier()
3404 GetGeometryShaderInputArraySize(mGeometryShaderInputPrimitiveType), in parseGeometryShaderInputLayoutQualifier()
3407 else if (mGeometryShaderInputPrimitiveType != layoutQualifier.primitiveType) in parseGeometryShaderInputLayoutQualifier()
4716 if (mGeometryShaderInputPrimitiveType == EptUndefined && in addIndexExpression()
6907 mGeometryShaderInputPrimitiveType == EptUndefined) in addMethod()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DShader.h101 return mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()
144 Optional<PrimitiveMode> mGeometryShaderInputPrimitiveType; variable
DShader.cpp330 mState.mGeometryShaderInputPrimitiveType.reset(); in compile()
548 mState.mGeometryShaderInputPrimitiveType = FromGLenum<PrimitiveMode>( in resolveCompile()
767 return mState.mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()
DProgramExecutable.h301 return mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()
463 PrimitiveMode mGeometryShaderInputPrimitiveType; variable
DProgramExecutable.cpp174 mGeometryShaderInputPrimitiveType(PrimitiveMode::Triangles),
269 mGeometryShaderInputPrimitiveType = PrimitiveMode::Triangles; in reset()
306 mGeometryShaderInputPrimitiveType = stream->readEnum<PrimitiveMode>(); in load()
535 stream->writeEnum(mGeometryShaderInputPrimitiveType); in save()
DProgramPipeline.cpp327 mState.mExecutable->mGeometryShaderInputPrimitiveType = in updateExecutableGeometryProperties()
328 geometryExecutable.mGeometryShaderInputPrimitiveType; in updateExecutableGeometryProperties()
DProgram.cpp3372 mState.mExecutable->mGeometryShaderInputPrimitiveType = inputPrimitive.value(); in linkValidateShaders()