Searched refs:mGeometryShaderInputPrimitiveType (Results 1 – 10 of 10) sorted by relevance
158 return mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()330 TLayoutPrimitiveType mGeometryShaderInputPrimitiveType; variable
341 mGeometryShaderInputPrimitiveType(EptUndefined), in TCompiler()565 mGeometryShaderInputPrimitiveType = parseContext.getGeometryShaderInputPrimitiveType(); in setASTMetadata()1368 mGeometryShaderInputPrimitiveType = EptUndefined; in clearResults()
472 return mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()718 TLayoutPrimitiveType mGeometryShaderInputPrimitiveType; variable
233 mGeometryShaderInputPrimitiveType(EptUndefined), in TParseContext()2246 else if ((mGeometryShaderInputPrimitiveType != EptUndefined) && in parseVariableIdentifier()2771 if (mGeometryShaderInputPrimitiveType != EptUndefined) in checkGeometryShaderInputAndSetArraySize()3400 if (mGeometryShaderInputPrimitiveType == EptUndefined) in parseGeometryShaderInputLayoutQualifier()3402 mGeometryShaderInputPrimitiveType = layoutQualifier.primitiveType; in parseGeometryShaderInputLayoutQualifier()3404 GetGeometryShaderInputArraySize(mGeometryShaderInputPrimitiveType), in parseGeometryShaderInputLayoutQualifier()3407 else if (mGeometryShaderInputPrimitiveType != layoutQualifier.primitiveType) in parseGeometryShaderInputLayoutQualifier()4716 if (mGeometryShaderInputPrimitiveType == EptUndefined && in addIndexExpression()6907 mGeometryShaderInputPrimitiveType == EptUndefined) in addMethod()
101 return mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()144 Optional<PrimitiveMode> mGeometryShaderInputPrimitiveType; variable
330 mState.mGeometryShaderInputPrimitiveType.reset(); in compile()548 mState.mGeometryShaderInputPrimitiveType = FromGLenum<PrimitiveMode>( in resolveCompile()767 return mState.mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()
301 return mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()463 PrimitiveMode mGeometryShaderInputPrimitiveType; variable
174 mGeometryShaderInputPrimitiveType(PrimitiveMode::Triangles),269 mGeometryShaderInputPrimitiveType = PrimitiveMode::Triangles; in reset()306 mGeometryShaderInputPrimitiveType = stream->readEnum<PrimitiveMode>(); in load()535 stream->writeEnum(mGeometryShaderInputPrimitiveType); in save()
327 mState.mExecutable->mGeometryShaderInputPrimitiveType = in updateExecutableGeometryProperties()328 geometryExecutable.mGeometryShaderInputPrimitiveType; in updateExecutableGeometryProperties()
3372 mState.mExecutable->mGeometryShaderInputPrimitiveType = inputPrimitive.value(); in linkValidateShaders()