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Searched refs:mGeometryShaderInvocations (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DShader.cpp128 mGeometryShaderInvocations(1), in ShaderState()
333 mState.mGeometryShaderInvocations = 1; in compile()
561 mState.mGeometryShaderInvocations = sh::GetGeometryShaderInvocations(compilerHandle); in resolveCompile()
779 return mState.mGeometryShaderInvocations; in getGeometryShaderInvocations()
DShader.h111 Optional<GLint> getGeometryShaderInvocations() const { return mGeometryShaderInvocations; } in getGeometryShaderInvocations()
147 int mGeometryShaderInvocations; variable
DProgramExecutable.h309 int getGeometryShaderInvocations() const { return mGeometryShaderInvocations; } in getGeometryShaderInvocations()
465 int mGeometryShaderInvocations; variable
DProgramExecutable.cpp176 mGeometryShaderInvocations(1),
271 mGeometryShaderInvocations = 1; in reset()
308 mGeometryShaderInvocations = stream->readInt<int>(); in load()
534 ASSERT(mGeometryShaderInvocations >= 1 && mGeometryShaderMaxVertices >= 0); in save()
537 stream->writeInt(mGeometryShaderInvocations); in save()
DProgramPipeline.cpp331 mState.mExecutable->mGeometryShaderInvocations = geometryExecutable.mGeometryShaderInvocations; in updateExecutableGeometryProperties()
DProgram.cpp3375 mState.mExecutable->mGeometryShaderInvocations = in linkValidateShaders()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DCompiler.h155 int getGeometryShaderInvocations() const { return mGeometryShaderInvocations; } in getGeometryShaderInvocations()
329 int mGeometryShaderInvocations; variable
DParseContext.h468 return (mGeometryShaderInvocations > 0) ? mGeometryShaderInvocations : 1; in getGeometryShaderInvocations()
720 int mGeometryShaderInvocations; variable
DCompiler.cpp340 mGeometryShaderInvocations(0), in TCompiler()
568 mGeometryShaderInvocations = parseContext.getGeometryShaderInvocations(); in setASTMetadata()
1370 mGeometryShaderInvocations = 0; in clearResults()
DParseContext.cpp235 mGeometryShaderInvocations(0), in TParseContext()
3418 if (mGeometryShaderInvocations == 0) in parseGeometryShaderInputLayoutQualifier()
3420 mGeometryShaderInvocations = layoutQualifier.invocations; in parseGeometryShaderInputLayoutQualifier()
3422 else if (mGeometryShaderInvocations != layoutQualifier.invocations) in parseGeometryShaderInputLayoutQualifier()