Searched refs:mGeometryShaderMaxVertices (Results 1 – 10 of 10) sorted by relevance
154 int getGeometryShaderMaxVertices() const { return mGeometryShaderMaxVertices; } in getGeometryShaderMaxVertices()328 int mGeometryShaderMaxVertices; variable
339 mGeometryShaderMaxVertices(-1), in TCompiler()567 mGeometryShaderMaxVertices = parseContext.getGeometryShaderMaxVertices(); in setASTMetadata()1371 mGeometryShaderMaxVertices = -1; in clearResults()
465 int getGeometryShaderMaxVertices() const { return mGeometryShaderMaxVertices; } in getGeometryShaderMaxVertices()721 int mGeometryShaderMaxVertices; variable
236 mGeometryShaderMaxVertices(-1), in TParseContext()3470 if (mGeometryShaderMaxVertices == -1) in parseGeometryShaderOutputLayoutQualifier()3472 mGeometryShaderMaxVertices = layoutQualifier.maxVertices; in parseGeometryShaderOutputLayoutQualifier()3474 else if (mGeometryShaderMaxVertices != layoutQualifier.maxVertices) in parseGeometryShaderOutputLayoutQualifier()
109 Optional<GLint> geoGeometryShaderMaxVertices() const { return mGeometryShaderMaxVertices; } in geoGeometryShaderMaxVertices()146 Optional<GLint> mGeometryShaderMaxVertices; variable
332 mState.mGeometryShaderMaxVertices.reset(); in compile()558 mState.mGeometryShaderMaxVertices = in resolveCompile()785 return mState.mGeometryShaderMaxVertices; in getGeometryShaderMaxVertices()
311 int getGeometryShaderMaxVertices() const { return mGeometryShaderMaxVertices; } in getGeometryShaderMaxVertices()466 int mGeometryShaderMaxVertices; variable
177 mGeometryShaderMaxVertices(0),272 mGeometryShaderMaxVertices = 0; in reset()309 mGeometryShaderMaxVertices = stream->readInt<int>(); in load()534 ASSERT(mGeometryShaderInvocations >= 1 && mGeometryShaderMaxVertices >= 0); in save()538 stream->writeInt(mGeometryShaderMaxVertices); in save()
332 mState.mExecutable->mGeometryShaderMaxVertices = geometryExecutable.mGeometryShaderMaxVertices; in updateExecutableGeometryProperties()
3374 mState.mExecutable->mGeometryShaderMaxVertices = maxVertices.value(); in linkValidateShaders()