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Searched refs:mGeometryShaderMaxVertices (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DCompiler.h154 int getGeometryShaderMaxVertices() const { return mGeometryShaderMaxVertices; } in getGeometryShaderMaxVertices()
328 int mGeometryShaderMaxVertices; variable
DCompiler.cpp339 mGeometryShaderMaxVertices(-1), in TCompiler()
567 mGeometryShaderMaxVertices = parseContext.getGeometryShaderMaxVertices(); in setASTMetadata()
1371 mGeometryShaderMaxVertices = -1; in clearResults()
DParseContext.h465 int getGeometryShaderMaxVertices() const { return mGeometryShaderMaxVertices; } in getGeometryShaderMaxVertices()
721 int mGeometryShaderMaxVertices; variable
DParseContext.cpp236 mGeometryShaderMaxVertices(-1), in TParseContext()
3470 if (mGeometryShaderMaxVertices == -1) in parseGeometryShaderOutputLayoutQualifier()
3472 mGeometryShaderMaxVertices = layoutQualifier.maxVertices; in parseGeometryShaderOutputLayoutQualifier()
3474 else if (mGeometryShaderMaxVertices != layoutQualifier.maxVertices) in parseGeometryShaderOutputLayoutQualifier()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DShader.h109 Optional<GLint> geoGeometryShaderMaxVertices() const { return mGeometryShaderMaxVertices; } in geoGeometryShaderMaxVertices()
146 Optional<GLint> mGeometryShaderMaxVertices; variable
DShader.cpp332 mState.mGeometryShaderMaxVertices.reset(); in compile()
558 mState.mGeometryShaderMaxVertices = in resolveCompile()
785 return mState.mGeometryShaderMaxVertices; in getGeometryShaderMaxVertices()
DProgramExecutable.h311 int getGeometryShaderMaxVertices() const { return mGeometryShaderMaxVertices; } in getGeometryShaderMaxVertices()
466 int mGeometryShaderMaxVertices; variable
DProgramExecutable.cpp177 mGeometryShaderMaxVertices(0),
272 mGeometryShaderMaxVertices = 0; in reset()
309 mGeometryShaderMaxVertices = stream->readInt<int>(); in load()
534 ASSERT(mGeometryShaderInvocations >= 1 && mGeometryShaderMaxVertices >= 0); in save()
538 stream->writeInt(mGeometryShaderMaxVertices); in save()
DProgramPipeline.cpp332 mState.mExecutable->mGeometryShaderMaxVertices = geometryExecutable.mGeometryShaderMaxVertices; in updateExecutableGeometryProperties()
DProgram.cpp3374 mState.mExecutable->mGeometryShaderMaxVertices = maxVertices.value(); in linkValidateShaders()