Searched refs:mIsRenderToTexture (Results 1 – 2 of 2) sorted by relevance
210 void updateRenderToTexture(bool isRenderToTexture) { mIsRenderToTexture = isRenderToTexture; } in updateRenderToTexture()211 bool isRenderToTexture() const { return mIsRenderToTexture; } in isRenderToTexture()233 uint8_t mIsRenderToTexture : 1; variable1283 uint16_t mIsRenderToTexture : 15 - kMaxFramebufferNonResolveAttachments; variable
3091 mHasFramebufferFetch << 26 ^ mIsRenderToTexture << 25 ^ mLayerCount << 16 ^ in hash()3102 mIsRenderToTexture = 0; in reset()3112 mIsRenderToTexture != other.mIsRenderToTexture) in operator ==()3151 SetBitField(mIsRenderToTexture, isRenderToTexture); in updateRenderToTexture()